In this tutorial, we’ll guide you through the process of creating a simple scrolling shooter game using LÖVE, a Lua-based game development framework. The game involves controlling a plane, shooting bullets, spawning enemies, and handling collisions. Take a look at the final source code.
1. Setup the Project and Environment
Install LÖVE: Download and install LÖVE from the official website.
Project Structure:
Create a new folder for your game project.
Inside this folder, create two files: conf.lua and main.lua.
Create an assets folder to store images and sounds.
2. Configure the Game Window (conf.lua)
Set up the game window dimensions and title.
Explanation: A vertical window is ideal for a scrolling shooter.
3. Load Assets and Initialize Variables (main.lua)
3.1 Initialize Game Variables
At the top of main.lua, declare global variables for timers, player properties, images, sounds, and game state.
3.2 Load Assets
In the love.load function, load images and sounds.
Explanation: Ensure the assets exist in the assets folder.
4. Handle Player Input and Movement
4.1 Movement Controls
In the love.update function, handle player movement based on key presses.
Explanation: The player cannot move off-screen.
4.2 Shooting Controls
Allow the player to shoot bullets.
Explanation: Shooting is limited by a timer to prevent spamming bullets.
5. Implement Shooting Mechanics
5.1 Update Shooting Timer
In love.update, decrement the shooting timer.
5.2 Move Bullets
Update bullet positions and remove them if they go off-screen.
6. Spawn Enemies and Manage Movement
6.1 Enemy Spawn Timer
Control the rate at which enemies appear.
6.2 Move Enemies
Update enemy positions and remove them if they exit the screen.
7. Detect Collisions and Update Game State
7.1 Collision Detection Function
Define a function to check for collisions.
7.2 Handle Collisions
Check for collisions between bullets and enemies, and between enemies and the player.
Explanation: When an enemy is hit by a bullet, both are removed, and the score increases. If an enemy collides with the player, the game is over.
8. Render Graphics on the Screen
8.1 Draw Bullets and Enemies
In the love.draw function, render bullets and enemies.
8.2 Draw Player and HUD
Render the player and the score.
Explanation: If the player is dead, prompt to restart the game.
9. Restart the Game After Game Over
Allow the player to restart the game by pressing ‘R’.
10. Additional Features and Tips
Debugging Mode: Add a debug mode to display FPS or other stats.
Boundaries: Ensure the player and enemies stay within the screen bounds.
Game Balance: Adjust timers and speeds to make the game challenging but fair.
Asset Quality: Use high-quality images and sounds to enhance the gaming experience.
Extensions:
Add power-ups.
Introduce different enemy types.
Implement levels or waves.
Conclusion
By following this tutorial, you’ve created a functional scrolling shooter game using LOVE2D. This project covers fundamental game development concepts like rendering graphics, handling user input, collision detection, and managing game states. You can build upon this foundation to create more complex and engaging games.
Go and take a look at the source code for the finished example.